Guild Castle
A weekly guild war event where attackers push through the castle, deeper gates keep opening, and the defending guild tries to keep control of the King and all castle bonuses.
Event Timeline
A global broadcast warns all players that Fight for the Castle begins in 10 minutes.
The battle begins and attacking guilds may start their push into the castle.
A deeper route opens every 3 minutes, unlocking the next part of the castle.
The main fight around the King becomes active shortly after the event begins.
Once the final route is open, attackers have limited time to finish the assault.
Rewards and Rules
Where to Enter
The weekly castle teleport appears in Thais, near King Tibianus and the promotion area. This is the main entry point for attacking guilds when Fight for the Castle begins.
- Only players inside a guild may participate.
- The teleport is meant for attackers entering the weekly castle war.
- The defending guild already controls the castle interior and has faster access while defending.
How the Battle Progresses
Fight for the Castle is not a single-room fight. The event gradually opens more of the castle so attackers must keep pushing forward while defenders try to delay and hold key areas.
- The event begins every Friday at 19:00 CET after a 10-minute warning.
- A deeper gate opens every 3 minutes, expanding the route further into the castle.
- The King phase becomes active early in the event, turning the fight into a direct push for control.
- If the attackers run out of time, the current owner keeps the castle.
Why Guilds Fight for the Castle
Owning the castle gives your guild permanent weekly value until another guild takes it. This makes the event one of the most important long-term guild objectives on the server.
- 5% experience bonus for guild members.
- 5% loot bonus for guild members.
- Access to !castle quick teleport while your guild owns it.
- Access to offline training dummies and castle bosses.
Holding and Defending Ownership
The defending guild has the advantage of already controlling the castle. They can move more easily inside, contest each opened route, and even support the King during the final fight.
- Defenders may heal the King with an Ultimate Healing rune.
- If the King survives the event window, ownership does not change.
- Castle control remains with the current owning guild until a future successful attack.